Galithin
Galithin Magnets GuideEquipment|2 min read|3 October 2026

Magnets

Magnets

A Magnet draws nearby item drops toward you while enabled. Its pickup range and pull strength come from the actual item's roll. Equip it in the custom magnet slot through your profile.

Basic, Common, Rare, Epic, Legendary, and Mythic Magnet appearances. Read each item's actual roll.
Basic, Common, Rare, Epic, Legendary, and Mythic Magnet appearances. Read each item's actual roll.

Enabling and disabling:

Hold or equip the Magnet and use to change its state. turns it on, and turns it off. These controls affect the selected eligible Magnet, rather than turning every pickup effect in the game into the same feature.

Use to find your equipment slots. A bag's Pickup upgrade is a separate storage feature: it accepts collected items into the bag, while a Magnet pulls drops toward you.

Reading Magnet stats:

Attribute

Meaning

Range

How far the pickup effect can reach.

Pull velocity

How strongly the Magnet pulls drops.

Mining speed

The item's mining-speed contribution.

Reach

An eligible reach modifier on the roll.

Durability

Remaining wear before the item needs repair.

Abundance

An ore-reward modifier on eligible rolls.

Item quantity and rarity

Dungeon loot amount and quality modifiers.

Trap disarm and Soul Chance

Separate dungeon utility and soul-related chances.

Configured implicit ranges span 3–25 range, 5–25 pull velocity, 3–40 mining speed, and 12,000–24,000 durability across eligible items. These are reference ranges, not promises for every Magnet or player level. Additional modifiers depend on the item.

Obtaining and maintaining a Magnet:

The Blacksmith sells Magnet bags, and eligible crate rewards include Magnet bags. Open the bag to see its actual level, rarity, and stats before equipping it.

Magnets use the Armory durability and repair rules. A Rune of Repair belongs in an anvil; forge changes use their own Runes and costs. Read Custom Tables before rerolling useful pickup or dungeon modifiers.

If pickup feels inactive, check the item's enabled state, equipment slot, remaining durability, range, and the activity's rules. A Magnet does not override claim or world restrictions.

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